EDUCATION

DREXEL UNIVERSITY / DIGITAL MEDIA ACCELERATED BS/MS

MASTER OF SCIENCE 2013 - BACHELOR OF SCIENCE 2012

PROFICIENCIES

Maya, Blender, Houdini, ComfyUI, Synthetic Data, Python, C#

EXPERIENCE

SENIOR TECHNICAL ANIMATOR

AVATAR R&D, GENIES 2021 - PRESENT

  • Led team spearheading synthetic avatar data generation.

  • Developed novel pose to pose AI animation solution.

  • Built the ML guided facial auto rigger at the heart of Genies UGC ingestion.

  • Developed a modular facial animation ingestion framework in Unity, and a pipeline for authoring those faces.

SENIOR TECHNICAL ANIMATOR

VR GAME, TOAST VR 2020 - 2023

  • Principal setup artist and animator before expanding and managing a remote animation team.

  • Scripted tools in Maya to speed up rigging, animation, and asset management.

  • Designed and scripted animation process enabling deformer animation and smear frames.

  • Worked with CEO/Director and Art Director to guide artistic/technical direction of characters.

  • Worked with contracted artists and animators, through crits, draw overs, and concept art, to define artistic and technical expectations for characters and animations.

TECHNICAL ANIMATOR

MARKETING, OCTOPIE 2019 - 2021

  • Developed promotional animations in Unity.

  • Established pipeline for building and testing character assets using OBI physics plugin.

  • Built adorable characters using a combination of active ragdolls and softbody simulations.

  • Worked with the brand owner to ensure her artistic vision.

TECHNICAL ARTIST

MOBILE GAME, BITLOFT 2019

  • Built the animation state machine for the player character (PC).

  • Implemented procedural cloth animation for PC with performant low res mesh cage.

  • Oversaw visual and technical direction for environment and character art.

  • Worked remotely, communicating daily with my team utilizing Slack, Jira, and Plastic SCM.

  • Assisted management with all planning meetings; coordinated collaboration between teams.

  • Created weekly review builds; responsible for performance testing and optimization on target mobile device.

TECHNICAL ARTIST

THE CRYSTAL CORE, BITLOFT 2019

  • Built performant shaders and VFX for game characters.

  • Scripted pipeline improving production tools in Unity with clear documentation.

  • Participated in interviews as the Tech Art department representative.

  • Wrangled and implemented character assets; ensuring rig consistency, functionality, and optimization.

  • Trained team members to use Plastic SCM and Plastic Gluon version control.

ADJUNCT PROFESSOR

GAME DESIGN AND PRODUCTION, DREXEL UNIVERSITY 2017-2018

  • Instructed students on game design and practical production concepts.

  • Classes included shader writing, rigging, C#, VFX, procedural animation, rapid game prototyping.

  • Guided multiple fast paced productions each term.

PROJECTS

MASTER'S THESIS

DEAD END: The Influence of the PC on Player Emotional State and Action 2013

  • Created all aspects of a short horror experience over the course of 4 months.

  • Organized a 40 participant study examining the effects of PC animations on player experience.

  • Wrote a thesis paper supporting the hypothesis that player experience is impacted by PC emotional state.

Copyright Ian Woskey 2020