EDUCATION

DREXEL UNIVERSITY / DIGITAL MEDIA ACCELERATED BS/MS

MASTER OF SCIENCE 2013 BACHELOR OF SCIENCE 2012 GPA 3.0

PROFICIENCIES

Photoshop, Maya, Unity, Zbrush, Topogun, After Effects, C#, HTML5, CSS, Javascript, Git, Game Production, Digital Art, Education.

EXPERIENCE

ADJUNCT PROFESSOR

DREXEL UNIVERSITY GAME DESIGN AND PRODUCTION 2017-2018

  • Teaching Game Design and Practical Game production in courses including Introduction to Game Design, Experimental Game Design, and AI in Gaming.

  • Responsible for creating weekly lecture materials on far reaching topics including Game Theory and animating procedural geometry in Unity.

  • Responsible for guiding the progress of multiple simultaneous fast paced game productions.

BRAND ASSISTANT

MISS OCTOPIE 2016 - PRESENT

  • Assisting in all aspects of brand presentation, including event space design, product design, media production, and social media promotion.

  • Creating 3D previsualization tools in unity to assist in the planning of pop up shop layouts.

  • Assisted in business operation, including budget and account management, event logistics, research and development, and inventory management.

LIGHTING TECH ARTIST

KEYS TO THE COLLECTION MOBILE APP, SPECK.TECH 2016

  • Responsible for recreating and improving baked lighting in Unity 5 to match a previous Unity 4 project.

  • Created atmospheric, high quality lighting while ensuring low memory usage for mobile performance.

  • Worked closely with the development team to troubleshoot and resolve previously existing issues affecting lighting and performance.

SELF EMPLOYED

CONTRACTOR AND FREELANCE ARTIST 2014-PRESENT

  • Editing videos for diversity training programs for companies including Cracker Barrel.

  • Assisting in the management and organization of complex editing projects.

  • Creating illustrations and logos for print and digital use, ranging from abstract design work to complex painterly portraits.

IT SPECIALIST

RITTENHOUSE REO SPECIALIST

  • Integrated new software systems, which included software selection, installation, and the training of office personnel.

  • Responsible for computer upkeep and assisting interoffice communication and data transmission.

GENERAL CONTRACTOR’S ASSISTANT

HILLTOP CONSTRUCTION 2005-2008

  • Assisted in every aspect of property management and remodeling.

  • Maintained computers and digital file organization.

PROJECTS

GAME DEVELOPER

INDEPENDENT GAME PRODUCTIONS 2014-PRESENT

  • Managing a team of like minded creatives to meet and contribute remotely to game productions.

  • Developing various systems including character pipelines, UI, AI, Character controllers etc as the team’s production generalist, and documentation manager.

TWITCH BROADCASTER

SOLE OPERATOR MEAT4EVERY1 CHANNEL 2016

  • Broadcasted 5 days a week crafting digital illustrations while offering contextual advice with the goal of building a community of likeminded creatives.

  • Responsible for all aspects of production, audio, video, and content. maintained a professional multi-computer streaming setup using a capture card intermediate.

MASTER'S THESIS

DEAD END: The influence of the PC on Player Emotional State and Action 2013

  • Created a horror game over the course of a 4 month development period.

  • Created and integrated all aspects of the game, including but not limited to characters, rigs, animation, AI, environment, sound design, and game mechanics and systems.

  • Organized a 40 participant user test study to examine the effects of 2 distinct polarized sets of player character animations on each player's in game metrics and description of events.

CHARACTER ARTIST

OPERATION DINO, ACADEMY OF NATURAL SCIENCES 2012

  • As a graduate student at Drexel, communicated with the Academy of Natural Sciences and worked with a team to create a mobile game for integration and installation into exhibits around the museum.

  • Responsible for guiding art direction and creating high quality 3D assets and illustrations.

Copyright Ian Woskey 2018