DREXEL UNIVERSITY / DIGITAL MEDIA ACCELERATED BS/MS
MASTER OF SCIENCE 2013 BACHELOR OF SCIENCE 2012 GPA 3.0
Bitloft Jan 2019 - Present
Building performant shaders and effects for game characters.
Scripting tools and drafting clear documentation to streamline the installation of assets I create.
Participating in interviews as the tech art department representative.
Wrangling and implementing character assets; ensuring consistency, functionality, and optimized memory usage.
Training team members in the use of plastic SCM and plastic Gluon version control.
DREXEL UNIVERSITY GAME DESIGN AND PRODUCTION 2017-2018
Teaching Game Design and Practical Game production in courses including Introduction to Game Design, Experimental Game Design, and AI in Gaming.
Responsible for creating weekly lecture materials on far reaching topics including Game Theory and animating procedural geometry in Unity.
Responsible for guiding the progress of multiple simultaneous fast paced game productions.
MISS OCTOPIE 2016 - PRESENT
Assisting in all aspects of brand presentation, including event space design, product design, media production, and social media promotion.
Creating 3D previsualization tools in unity to assist in the planning of pop up shop layouts.
Assisted in business operation, including budget and account management, event logistics, research and development, and inventory management.
LIGHTING TECH ARTIST
KEYS TO THE COLLECTION MOBILE APP, SPECK.TECH 2016
Responsible for recreating and improving baked lighting in Unity 5 to match a previous Unity 4 project.
Created atmospheric, high quality lighting while ensuring low memory usage for mobile performance.
Worked closely with the development team to troubleshoot and resolve previously existing issues affecting lighting and performance.
CONTRACTOR AND FREELANCE ARTIST 2014-PRESENT
Editing videos for diversity training programs for companies including Cracker Barrel.
Assisting in the management and organization of complex editing projects.
Creating illustrations and logos for print and digital use, ranging from abstract design work to complex painterly portraits.
RITTENHOUSE REO SPECIALIST
Integrated new software systems, which included software selection, installation, and the training of office personnel.
Responsible for computer upkeep and assisting interoffice communication and data transmission.
GENERAL CONTRACTOR’S ASSISTANT
HILLTOP CONSTRUCTION 2005-2008
Assisted in every aspect of property management and remodeling.
Maintained computers and digital file organization.
INDEPENDENT GAME PRODUCTIONS 2014-PRESENT
Managing a team of like minded creatives to meet and contribute remotely to game productions.
Developing various systems including character pipelines, UI, AI, Character controllers etc as the team’s production generalist, and documentation manager.
SOLE OPERATOR MEAT4EVERY1 CHANNEL 2016
Broadcasted 5 days a week crafting digital illustrations while offering contextual advice with the goal of building a community of likeminded creatives.
Responsible for all aspects of production, audio, video, and content. maintained a professional multi-computer streaming setup using a capture card intermediate.
DEAD END: The influence of the PC on Player Emotional State and Action 2013
Created a horror game over the course of a 4 month development period.
Created and integrated all aspects of the game, including but not limited to characters, rigs, animation, AI, environment, sound design, and game mechanics and systems.
Organized a 40 participant user test study to examine the effects of 2 distinct polarized sets of player character animations on each player's in game metrics and description of events.
OPERATION DINO, ACADEMY OF NATURAL SCIENCES 2012
As a graduate student at Drexel, communicated with the Academy of Natural Sciences and worked with a team to create a mobile game for integration and installation into exhibits around the museum.
Responsible for guiding art direction and creating high quality 3D assets and illustrations.