EDUCATION
DREXEL UNIVERSITY / DIGITAL MEDIA ACCELERATED BS/MS
MASTER OF SCIENCE 2013 - BACHELOR OF SCIENCE 2012
PROFICIENCIES
Maya, Blender, Houdini, ComfyUI, Synthetic Data, Python, C#
EXPERIENCE
SENIOR TECHNICAL ANIMATOR
AVATAR R&D, GENIES 2021 - PRESENT
Led team spearheading synthetic avatar data generation.
Developed novel pose to pose AI animation solution.
Built the ML guided facial auto rigger at the heart of Genies UGC ingestion.
Developed a modular facial animation ingestion framework in Unity, and a pipeline for authoring those faces.
SENIOR TECHNICAL ANIMATOR
VR GAME, TOAST VR 2020 - 2023
Principal setup artist and animator before expanding and managing a remote animation team.
Scripted tools in Maya to speed up rigging, animation, and asset management.
Designed and scripted animation process enabling deformer animation and smear frames.
Worked with CEO/Director and Art Director to guide artistic/technical direction of characters.
Worked with contracted artists and animators, through crits, draw overs, and concept art, to define artistic and technical expectations for characters and animations.
TECHNICAL ANIMATOR
MARKETING, OCTOPIE 2019 - 2021
Developed promotional animations in Unity.
Established pipeline for building and testing character assets using OBI physics plugin.
Built adorable characters using a combination of active ragdolls and softbody simulations.
Worked with the brand owner to ensure her artistic vision.
TECHNICAL ARTIST
MOBILE GAME, BITLOFT 2019
Built the animation state machine for the player character (PC).
Implemented procedural cloth animation for PC with performant low res mesh cage.
Oversaw visual and technical direction for environment and character art.
Worked remotely, communicating daily with my team utilizing Slack, Jira, and Plastic SCM.
Assisted management with all planning meetings; coordinated collaboration between teams.
Created weekly review builds; responsible for performance testing and optimization on target mobile device.
TECHNICAL ARTIST
THE CRYSTAL CORE, BITLOFT 2019
Built performant shaders and VFX for game characters.
Scripted pipeline improving production tools in Unity with clear documentation.
Participated in interviews as the Tech Art department representative.
Wrangled and implemented character assets; ensuring rig consistency, functionality, and optimization.
Trained team members to use Plastic SCM and Plastic Gluon version control.
ADJUNCT PROFESSOR
GAME DESIGN AND PRODUCTION, DREXEL UNIVERSITY 2017-2018
Instructed students on game design and practical production concepts.
Classes included shader writing, rigging, C#, VFX, procedural animation, rapid game prototyping.
Guided multiple fast paced productions each term.
PROJECTS
MASTER'S THESIS
DEAD END: The Influence of the PC on Player Emotional State and Action 2013
Created all aspects of a short horror experience over the course of 4 months.
Organized a 40 participant study examining the effects of PC animations on player experience.
Wrote a thesis paper supporting the hypothesis that player experience is impacted by PC emotional state.