What is Golgotha?

Pipeline Development: May 2015

PC Prep for Rigging 5-3-15

Early Prototyping: Networked Multiplayer 4-19-15

Golgotha will be a constantly connected game. Our goal is to create a game where multiplayer is a seamless part of the experience, and organically present at all times. Even single player elements will be influenced in part by social interaction between players. Because of this we felt it was necessary to incorporate multiplayer into our pipeline from the onset.

Early Prototyping: Basic Movement 4-18-15

Weapon Concept 4-10-15

PC Concept Sketch 2014

Early Concept Art (2013-2014)

Copyright Ian Woskey 2016